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Quenoth Druid

(image)

The Quenoth Druids are powerful masters of the sands and forests. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Quenoth Shaman
Advances to: Quenoth Shyde
Cost: 34
HP: 36
Movement: 5
XP: 80
Level: 2
Alignment: lawful
IDQuenoth Druid
Abilities: cures, heals +8

Attacks (damage - count)

(image)staff
melee
5 - 2
impact
(image)ensnare
ranged
5 - 2
impact
slows
(image)thorns
ranged
5 - 3
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%