Quenoth Druid
The Quenoth Druids are powerful masters of the sands and forests. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Quenoth Shaman |
Advances to: | Quenoth Shyde |
Cost: | 34 |
HP: | 36 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Quenoth Druid |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 5 - 2 impact | ||
ensnare ranged | 5 - 2 impact | slows | |
thorns ranged | 5 - 3 pierce | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |